“The Zummoning” (which only occurred to me when I realized I had to name the thing) has been submitted to Ludum Dare 55. It needs a TON of work, but… you can play it. It’s a game. That’s something. If you’re going to try it, please read the caveats on the LD page or itch.io.


I think I’m onto something promising, but I’m not feeling confident that this will actually be a fun game and not look like ass by the jam deadline (tomorrow, 9pm). I’ll sleep on it, but this might just end up being a Godot Wild Jam submission (which is fair game, since they overlap) in six days, instead of a Ludum Dare entry tomorrow.

a rough version of a game in progress. Player plays cards representing plants, earth elementals, and celestial objects, and they combine in various ways

19 or so hours into this 72-hour game jam, and I’m only just starting to code. So far, I’ve spent time researching demons, sketching out a magic system, and entering cards into a spreadsheet. I think I read somewhere that game designers mostly live in spreadsheets. Maybe I’m progressing?


What privacy laws only apply to ages 13-15?


Working on a Godot recreation of Pong Wars. I might write this up as a tutorial?


I struggle to resist:

  • Monte Cristo on a restaurant menu
  • bread pudding on a restaurant menu
  • audio humblebundles

Currently reading: Make Your Own Pixel Art by Jennifer Dawe 📚

I’ve started a few video tutorials on pixel art, but didn’t manage to stick with it. Maybe a book will work better for me.


Currently listening: The Sandman Vol. 7: Brief Lives by Neil Gaiman 📚


I love that electoral-vote.com basically looks the same as it did in 2000.


It seems like my schedule is clear enough that I’ll be able to participate in Ludum Dare 55, April 12-15. It was fun last time. My goal on this one is just to improve my scores from LD54:

My Ludum Dare 54 scores (generally middling)

At the kiddo’s taekwondo class, where it’s “blocking week”. Somehow, it’s never “ducking week” or “running away week”.


Achievement unlocked: pirating the Webelos Handbook.

(I swear, we have a copy in the house, I just can’t find it)


We rejoined Netflix this week, and I’m a little surprised by how big the included library of Android games has gotten. Any recommendations? I’ve played Terra Nil before but didn’t get too far, so I might revisit that. 🎮


Spoons, Brakes

This feels a bit like cheating: but immediately after my last post on the topic, I built a paper prototype of the Spoon Theory game using index cards. I’m going to count that as hitting my goal to have a prototype by the end of the month.

For April and May, I want to return to Brakes Escape– adding polish, more variability in scenery and obstacles, and perhaps some power ups. By the end of June, I want to have it in the Google Play Store.


Finished Listening: The Sandman Vol. 5: A Game of You by Neil Gaiman 📚

He’s not “taking a bath”, he’s in the bath tub.


The hardest part is starting

I still like my spoon-theory game concept (as amended), though there’s a lingering skepticism over whether the thing I’ve described will be fun and actually a challenge to solve– but that’s what testing and iteration are for.

I’ve slept on it for a week. I now have 7 more days until my arbitrary, self-imposed deadline to build the prototype. Let’s go. Start. Now.

(Is blogging this itself procrastination? Maybe.)


I assumed that replacing our aged wireless router (whatever Verizon gave us, 12 or more years ago?) would improve performance, but kind of surprised that (according to speed tests) our internet is now twice as fast.


A Solution

Me, a couple of hours ago:

Is it possible to take what I’ve described and actually make it fun and challenging? Or, will the right path (or a right path) always be obvious at a glance?

Now that I’ve thought about it some more, I think part of the answer here is: the player shouldn’t be the only entity moving across the board. There should be NPC’s representing social interactions that the player may want to encounter (that add spoons) and others that the player will want to avoid (that take away spoons). They should move in predictable patterns, and the player’s challenge becomes:

  • observe and understand the NPC’s movement patterns
  • figure that into their plan for traversing the board, along with destinations to reach, routes to take, and turns available.

That sounds more like a puzzle.


Idea File

Found this list of ideas I had posted to Twitter over some number of years. It’s not all gold, but I still like a few of them:

  • a first-in, first out laundry hamper
  • Shazam for the noises a malfunctioning appliance or car might make.
  • URL shortner that implies value judgement. Think like.ly, hate.ly, whatev.er
  • a site for stolen recipes, called TastyLeaks

I vaguely recall trying to build this:

  • site that lets you take any book, and turn it into a chapter-a-week lesson plan. discussion and vote-based rev. q’s and homework

This is basically haveibeenpwned.com:

  • site where you can sign up, submit your email address(s), get notified when it shows up in a dump from @LulzSec & friends

Spoon theory game: initial concept and prior art

Here’s my initial concept for the spoon theory game:

Each level/puzzle is a grid, with a starting location and one or more “must do” spaces, zero or more bonus spaces, and other spaces that either add or remove “spoons” (which can be thought of as stamina or energy). The player’s challenge is to design a route that connects the starting location to (at least) each “must do” location in order to complete the level, without running out of spoons or turns.

Levels can vary in size, number of must do or bonus spaces, and the number of turns available to complete the puzzle. I currently plan to offer unlimited undo.

Example tiles:

  • must do: appointments, social obligations, school or work
  • bonus: things that might represent trade-offs, like a party can be both fun and overwhelming. May cost or earn spoons.
  • other spaces: these might represent normal day-to-day tasks and chores that cost spoons, or preferred activities that add spoons, like rest, play, listening to music.

Perhaps you earn a star rating on each level (ala Angry Birds), 1 star for passing, two for passing and getting some (not all) bonuses, and three for passing and getting all bonuses. You could then revisit levels to increase your stars.

prior art

Spoon theory lends itself pretty naturally to games– stamina/energy/“spoons” are a limited resource you need to manage, and I’m not the first to attempt to translate it into a game mechanic. You might even see the reverse– video games as a metaphor for how some people need to think about and manage their energy.

Most of the games I’ve seen are choose-your-own-adventure-style interactive stories, where you play through the day of a character, and make decisions that cost or earn spoons. If you search itch.io for “spoon theory”, you’ll get a number of those, with a few variations. If you search on Steam, you’ll find Robin, which fits that description as well.

Some other things I found:

I guess my idea isn’t not a choose-your-own-adventure, it’s just that all of the the choices and their consequences are revealed at once, and the challenge is in planning your path through the day, managing your spoons and time.

open questions

Is it possible to take what I’ve described and actually make it fun and challenging? Or, will the right path (or a right path) always be obvious at a glance?

I’m not sure I can know without building it. And if that is the case, then having a working prototype will allow me to troubleshoot the gameplay. I hope to have that prototype by the end of the month.