Zummoning Redux
I’ve made many improvements in the new version of “The Zummoning” submitted to Godot Wild Jam. Unfortunately, the name isn’t one of them. Oh well.
- Every card combination now actually does something
- There is help text that explains what the cards do, while you’re playing
- It’s clearer what is happening during the combat phase of the turn.
- More art, some music, and sound effects!
It’s still far from a professional production. But, I think it’s fun?
One thought I had while relaxing after submission: the game seems to come down to the decision every turn to play a strong creature on a single location, or weak(er) creatures on two locations. Maybe the card system is sort of extraneous?