Zummoning Redux

I’ve made many improvements in the new version of “The Zummoning” submitted to Godot Wild Jam. Unfortunately, the name isn’t one of them. Oh well.

  • Every card combination now actually does something
  • There is help text that explains what the cards do, while you’re playing
  • It’s clearer what is happening during the combat phase of the turn.
  • More art, some music, and sound effects!

It’s still far from a professional production. But, I think it’s fun?

One thought I had while relaxing after submission: the game seems to come down to the decision every turn to play a strong creature on a single location, or weak(er) creatures on two locations. Maybe the card system is sort of extraneous?

Ross Karchner @rossk
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