It’s not a game yet– but it’s interactive! By tomorrow night, I should be able to have a couple of playable levels, and that will leave me most of a week (including the weekend) to focus on improving the graphics, adding sound, and other fit-and-finish work.
A feeble #screenshotsaturday for my Godot Wild Jam work in progress. The current idea is something like Pipe Mania meets Snap Crcuits. This screenshot does not convey any of that, but I did get to the point where the game can detect whether a complete circuit has been made and react accordingly.

The theme is out for Godot Wild Jam #72. It’s a good thing I spent time last night finally figuring out how to make 2D lighting and shadows work…

I decided to dip into Threads a bit over the last few days: it’s mostly people talking about Twitter, Elon Musk, and the new Deadpool movie.
One of those things is interesting to me, but I can wait until it’s on Disney Plus.
GWJ72
When I was writing this post, I almost committed to sitting out game jams for a while, in order to focus on a small number of longer-term projects. Honestly, I could use some momentum right now, and I feel the most momentum after finishing a game jam.
So, I’m signed up for Godot Wild Jam 72.
This time around, I’m going to try to make a really simple game, and focus on the visuals and providing a quality, polished experience. In other words, I won’t try to design a whole-ass magic system.
The previously seen water shader, applied to a sphere (by request):

Finished reading: In Perpetuity by Maria and Peter Hoey ๐
Quack Circuits August 2024
This is admittedly a strange one. Help a scared-of-the-dark duck escape to freedom byโฆ solving circuit puzzles? Created in 9 days for Godot Wild Jam #72. Ranked 21 (out of 156) in the “originality” category. Play on itch.io.

Finished Listening: How To Write Funny by Scott Dikkers ๐
Switched the blog theme to Sumo by Matt Langford.
Finishing up Godot 4 Shaders: Craft Stunning Visuals, here are some 3D shaders:
I’m enjoying Kaan Alpar’s Godot Shaders course, and finished the 2D section last night. In this video, the animated background, greyscale, distortion, dissolve, masking (the spiky block) and re-colored trophies are all achieved with shaders.

Currently listening: How To Write Funny by Scott Dikkers ๐

Finished Listening: Slow Productivity by Cal Newport ๐
What's next for games?
Two years ago, while my son was attending an event at the library, I spent some time flipping through a book about the Unity game engine (maybe this one?). It wasn’t intimidating, and looked fun. I came away thinking: “huh, I could make games”.
Then I got home and couldn’t make Unity run on my laptop. There’s a happy ending, though: I found Godot, which ran just fine.
I followed a few tutorials to make a flappy bird clone, a breakout clone, a simple platformer, and made progress on a much larger platformer, but after a few months I kind of drifted to other pursuits.
I’m working on a tech-company name generator for a project, some examples from a recent run:
- Vibrant Institute
- The Logic Company
- Urban Mammoth
- The Cortex Company
- Keen Lamp Corp
- Gear & Path
- Urban Pod
- Widget & Scholar
- Acoustic Sprocket
- Vibrant Scholar
- Central Sunrise
- Elegant Root
In the NYT top 100 books of the 21st century, I’ve only read the two graphic novels and a book about comic books authors…


Currently listening: Slow Productivity by Cal Newport ๐

Finished Listening: Moonbound by Robin Sloan ๐
It’s been a while since I’ve had the sensation of being sad when a book ends. I want to spend more time with these characters and places.

Currently reading: Moby-Dick by Herman Melville ๐
Not my first time starting, but maybe recording it here will motivate me to finish.

Finished reading: Further Explorations: 50 Years of Text Games by Aaron A Reed ๐

Currently reading: Further Explorations: 50 Years of Text Games by Aaron A Reed ๐
Finished reading: My Favorite Thing Is Monsters Book Two by Emil Ferris ๐

Got tickets for Fredericksburg Comic Con.

Currently reading: My Favorite Thing Is Monsters Book Two by Emil Ferris ๐