Not much obvious has changed since my last post about SpinDoc– I did rework a lot of how the wands work behind the scenes. I had been rotating the wand with code, but now it’s a RigidBody2d, with rotation being handled by the physics engine.


SpinDoc

Some progress on “SpinDoc”:

  • “rings” (aka, dots you can only use once)
  • enemy wands that can move to appropriately colored dots

By the end of this month, I’d like to have the project in a state that at least resembles a game: a couple of levels, a few missing Spin Doctor features (in particular, doors), some sound and animation. In November, I’ll focus on the GitHub Game Off. When I get back to SpinDoc after that, it’ll be more level design, some original mechanics I’ve been thinking off, and polish.


It’s nothing to be too proud of yet, but I’ve made some progress on my Spin Doctor remake/tribute/spiritual successor/what have you. This is a recreation of an SD level. (the darker dot represents the level goal, but doesn’t do anything yet)