Some progress on “SpinDoc”:

  • “rings” (aka, dots you can only use once)
  • enemy wands that can move to appropriately colored dots

By the end of this month, I’d like to have the project in a state that at least resembles a game: a couple of levels, a few missing Spin Doctor features (in particular, doors), some sound and animation. In November, I’ll focus on the GitHub Game Off. When I get back to SpinDoc after that, it’ll be more level design, some original mechanics I’ve been thinking off, and polish.