2026: The year of...
Exactly a year ago, I declared that 2025 would be the year of 3D. Not so much– it became a year of worrying about my job and finding the next one, and games took a back seat for most of it.
My goal: 2026 is going to be a year where I finish something, outside of jams. Maybe I’ll take a jam entry and try to make it into a complete, polished thing, or one of my other experiments or projects (remember the roguelike? Spindoc?), or it’ll be something from my notebook, or maybe a brand new idea.
It probably won’t be my favorite notebook game idea: “Breakout Teaches Typing”.
Along the way I would like to become productive with tools like Crocotile 3D, PixelOver, and Blender.