2025: the year of 3D
Somewhere along the line, I told myself a story: Before making 3D games, I needed to learn 3D, as in get a handle on 3D graphics as a general topic, and perhaps develop some expertise in something like Blender.
From talking to people at gamedev meetups, it seems like maybe that story is nonsense?
To test that theory, I’ve been working on a Godot 3D tutorial and finding that things generally makes sense. Coming from 2D, I was surprised that:
- Up is positive, and down is negative (on the 2D canvas, it’s the other way around– like you’re always in the bottom right quadrant of the standard coordinate system, the origin is in the top left corner)
- I’m measuring things in meters instead of pixels.
Aside from that, the additional axis, and a new set of nodes to use, most of what I’ve learned about Godot still applies. So, in 2025, I’m hoping to make some 3D games.
And, maybe learn Blender.