progress

The deadline is fast approaching, and I haven’t made a ton of progress– but now there are mobs that actually chase you. There’s no combat or death yet. That’s next.

The graphics and colors here were meant to be placeholders, but it’s honestly growing on me. With the black shadows and bright light, I find it kind of pleasing in a brutalist way. Perhaps I’m rationalizing laziness, but I think I’ll lean into abstraction here. Colors and shapes, without any traditional genre references.


It’s not a game yet, but I can move a blue dude through a procedurally generated map. The brown square would be the exit, if such functionality existed yet.


I started working on some ideas yesterday for Roguetemple’s Fortnight game jam. I’m not sure if my current concept will survive, but I am pleased with the map generation script so far.