I decided after the last post that I’m not going to sweat the deadline. I’m not going to submit the game to the jam, which ends in 15 hours. This weekend, I decided I’d rather relax. Instead of staying up late working on the game, I watched Lower Decks.

I haven’t given up on the game, though– in fact I’m quite enjoying the process. I just didn’t feel like scrambling to complete it by the deadline, or submitting a version I’m not proud of.


progress

The deadline is fast approaching, and I haven’t made a ton of progress– but now there are mobs that actually chase you. There’s no combat or death yet. That’s next.

The graphics and colors here were meant to be placeholders, but it’s honestly growing on me. With the black shadows and bright light, I find it kind of pleasing in a brutalist way. Perhaps I’m rationalizing laziness, but I think I’ll lean into abstraction here. Colors and shapes, without any traditional genre references.


It’s not a game yet, but I can move a blue dude through a procedurally generated map. The brown square would be the exit, if such functionality existed yet.


I started working on some ideas yesterday for Roguetemple’s Fortnight game jam. I’m not sure if my current concept will survive, but I am pleased with the map generation script so far.