Some SpinDoc progress
So, instead of putting the SpinDoc level editor aside, I dug in and now the thing generally works. I even got online level sharing to work: it spits out a URL that anyone can use to play your level. That’s something I’ve been day-dreaming about for over a year.
Next, is making the game more presentable and fun, and I’ve got some ideas for new puzzle mechanics and a whole new game mode I’d like to try.
I am experimenting with a 3D view (only dots and wands have been implemented so far). No decisions on that yet.