Which games?
According to itch.io analytics, on most days, at least one person visits Brakes Escape. I suspect it’s just one person, who has made it one of their favorite time wasters. I think that’s cool! None of my other games exhibit that sort of steady usage pattern. It’s a small impact, but… it’s impact.
Even without that data point, BE is one of my games that I think should be developed further. It definitely wants to be a mobile game– I just have to get rid of the “frame” (borrowed from it’s most direct inspiration, NS Tower) and make it a full (tall) screen experience. From there, the graphics are pretty raw, and there’s room for power-ups and enemies of some sort I think.
What else?
I think The Zummoning has potential, but the card system is currently pretty half-assed. I could see simplifying it (have cards directly indicate the creatures being created) or leaning in to a more complete and coherent magic system.
SpinDoc has sort of been my white whale– one of the earliest things I started working on after getting into Godot. I think there might even be some niche-commercial potential, since the original game isn’t on the market anymore. (there was an official iOS port, but that hasn’t been maintained and is no longer for sale)