I’m not that proud of The Invisible Alligator in its current form, but the Godot Wild Jam 82 deadline is here, and it’s nice to ship a game after almost 6 months of not doing much gamedev.

It could use more levels, sound and music, animation, more NPC variety, and more effort spent on graphics. The core gameplay isn’t that fun yet, but Benjamin calls it “satisfying”, so that’s something.

I started out thinking about it as a 2D version of Hitman Go, with animals. It ended up in a place that (if built out more) would feel a bit like Hoplite.

Maybe I’ll keep tinkering, towards a more polished post-jam version.