RL
The kiddo and I worked through this Godot Reinforcement Learning tutorial, and (after some troubleshooting to get onnx to install) it worked! We trained a model to be able to play a circular pong game.
I don’t necessarily understand most of what I did there, for example why I would pick “Stable Baselines” vs " Clean RL", but it definitely seems like something worth experimenting with some more. It might be fun to use to use RL to improve the the opponent in The Zummoning.
It’s a shame that in order to use a model in-game, you need to use the .NET version of Godot, which (apparently) can’t yet export to the web.