I’ve been working through Firebelly’s new course: Create a Complete Grid-Based Puzzle Game in Godot 4 with C#.
Why? I learned a ton by taking his earlier 2D platformer course, and this looks to be a tilemap-heavy project, which is something I’ve been feeling rusty on. I’ve also been thinking that some exposure to C# would be helpful.
So far, I’m enjoying the course content, but C# doesn’t feel… comfortable yet. We’ll see if that changes by the end.