Postmortem: Quack Circuits / Godot WIld Jam 72
The ratings are in, and Quack Circuits… ranked near the bottom in most categories (there were 156 submissions).
Getting 21st in “originality” suits me just fine though– that (or whatever similar category is available, like “innovation”) is usually where I do best, and doing well there is the kind of thing that makes me think I have something to contribute to the game dev world.
The comments were generally positive, which isn’t unusual– game jam participants are a friendly bunch.
For 8 of the 9 days of the jam, I was working on a fairly straightforward puzzle game. In the final 24 hours, I pivoted to making the puzzles a mini-game in a larger story of a duck trying to escape… something (in my mind, it was an animal testing lab, but that never made it to the final product). Would it have ranked higher if I spent that last day refining the puzzle game? Maybe? I can’t know.
One thing I did for the first time, was get deployment nailed down first. Before I wrote a line of game code, I had the base project all set up with Github Actions and successfully deploying the base project to itch.io. I’ll definitely keep doing that for future projects.