GWJ72
When I was writing this post, I almost committed to sitting out game jams for a while, in order to focus on a small number of longer-term projects. Honestly, I could use some momentum right now, and I feel the most momentum after finishing a game jam.
So, I’m signed up for Godot Wild Jam 72.
This time around, I’m going to try to make a really simple game, and focus on the visuals and providing a quality, polished experience. In other words, I won’t try to design a whole-ass magic system.
(though thanks to a recent humble bundle, I’m looking forward to diving in to Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice.)