Godot Wild Jam #66
I’m signed up for Godot Wild Jam #66, with a theme of “Escape”– which is pretty straightforward, as far as game jam themes go. I do think it’s quite cool that GWJ has accessibility as a rating category, and I’m going to try to see how much of the accessibility guidelines I can meet.
The jam goes for nine days. My current thinking on timing is: have something basically working by early next week, then use the rest of the time to polish the graphics, UI, and audio.