I’ve finished part 11 of roguelike tutorial. Now, you can delve deeper into the dungeon, and the player gains experience points and levels. I’m excited about the next part:

Our character can now go deeper into the dungeon. However, right now all the floors are identical in their challenge. The RNG will mean that they will encounter different mixtures of monsters and items, but it still lacks progression. So next time we will look at a way to increase both the difficulty and the reward the deeper the player goes

Ross Karchner @rossk