Roguelike, Part 7
I just finished part 7 of the roguelike tutorial.
New stuff:
- Baddies!
- … that chase you
- … and can also die
- (but you can die too)
- A user interface that let’s you make sense of what’s happening.
I like how the author sets up the UI, I’ve learned some neat tricks there. I was a little fuzzy on the vim-like modal input system before this latest part, it clicked when adding the ability to scroll back through the message log.
Most of the graphics are (per the tutorial) from the Kenney 1-bit pack, but my son had an idea for a new graphic for the wall tile. I like it!