Ross Karchner

Ludum Dare 54: Don't Get Crushed

Don't Get Crushed was my submission to Ludum Dare 54, my second-ever attempt to enter a game jam. The game didn't end up much like what I was imagining when I started working (blame the 72-hour time limit, and my own limitations for that). The graphics aren't great, and it's got a few glitches-- but I think it's fun.

Before entering Ludum Dare, I probably would have explained the appeal of game jams as a way to test your skills against other game developers. That's still an attractive aspect of it, but my thinking has changed quite a bit in the past week.

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Oh no, not again

It's 2023 and I'm starting a blog. Again.

Why?

I'll write more later, but in the past I've enjoyed have a blog as a sort of public notebook, for posting things I'm learning about or just want to share. I miss that, and want to start doing that again.

One thing I want to make sure I do, is break the (self) expectation that blog posts need to be any particular length, so I'll end this right here.

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