Ludum Dare 54: Don't Get Crushed
Don't Get Crushed was my submission to Ludum Dare 54, my second-ever attempt to enter a game jam. The game didn't end up much like what I was imagining when I started working (blame the 72-hour time limit, and my own limitations for that). The graphics aren't great, and it's got a few glitches-- but I think it's fun.
Before entering Ludum Dare, I probably would have explained the appeal of game jams as a way to test your skills against other game developers. That's still an attractive aspect of it, but my thinking has changed quite a bit in the past week.