Ross Karchner

Ever since I started tinkering with gamedev (and Godot specifically), one thing I’ve periodically attempted is a recreation of the mac game Spin Doctor (released on PC and SNES as “Clockwerx”)

I started over recently, but I’ve got the basic swing/flip/bounce movement working. #screenshotsaturday

I’ve been waiting my whole life for this email.

Sometimes I play games

  • I still haven’t entirely kicked the Marvel Snap habit, but I feel like I’ve made peace with it. It’s a thing I enjoy, so I shouldn’t beat myself up about it. I think I’m paraphrasing Ted Lasso here.
  • When on the phone or tablet, and not Snap-ing, I’ve been playing Slice and Dice
  • I recently spent about an hour or two digging in to Book of Hours. I don’t love it yet, but after reading the two Alexis Kennedy books, I want to dive back in and try to pay more attention to the actual writing. Likewise, I want to revisit Cultist Simulator (which I at least got to the point with where I could seemingly live indefinitely without accomplishing much) and Sunless Sea (which I only launched once, but haven’t really played).
  • I spent a little time today finally playing Dome Keeper. I’m only one run in, but I’ll be coming back. So far: good game, great atmosphere.

I don’t like this new world where swiping your credit card at a business automatically signs you up to receive their marketing emails.

Hey, an actual #screenshotsaturday :

For the gamedev.tv jam, I’m working on a platformer where you escape alien ships and defeat ground-based enemies by typing. All art by Kenney.

The Last Stan June 2024

A simple platformer with typing challenges. Created in 10 days for the 2024 GameDev.tv jam, where it ranked 59th (out of over 1000) in the “mechanics” category. Play on itch.io.

I never thought I’d say this, but…

I get too many emails from Run the Jewels.

Whole Earth ๐Ÿ“š

Currently listening: Whole Earth by John Markoff ๐Ÿ“š

A year or two back, I listened to Tom Wolfe’s “The Electric Kool-Aid Acid Test”, and soon after, for unrelated reasons, started reading some stuff about the early years of personal computing (including Markoff’s “What the Dormouse Said”).

Stewart Brand was the common thread running through all of it.

I’ve made a few minor fixes to Zummoning recently:

  • Cards get dealt in a smoother, less jerky manner
  • Help text now stays on screen for as long as your mouse is over card
  • Fixed an issue where the drop target would turn purple, indicating a you could put your card there, even though you could not