Or not
A while back I set a rule for myself– no more short game jams, a weekend just isn’t enough for me to make something satisfying while still getting enough sleep and being a functioning member of the household.
… and then I spent much of today waffling over the Kenney Jam (Theme: “Scale”). I had an idea for a silly mountain climbing (or scaling) game, but doing it the way I wanted would have meant figuring out some Godot features I haven’t used before, and I think the tutorial I tried to follow was out of date with Godot 4.7. I briefly considered taking the Kenney Sokoban assets and making the obvious game, but struggled to find a way to integrate the theme. I still might do that as a learning project, though. There was also a thing with a UFO and a shrink ray.
I’m not doing this one. There are 15 hours left and I’d like to get some sleep tonight.
I’ve been thinking about the Cult of Done manifesto lately. I think maybe a better thing to do would be to try to get one of my many started, unfinished things to some version of “done” this month.
I’m gonna sleep on it.
I do kind of like this mouse-following UFO thing though…