Lately
March was not a productive month for me, gamedev-wise. I spent more time playing Civ VII, reading, watching Monarch: Legacy of Monsters and re-watching season 1 of Jessica Jones (each!), than in Godot or other creative tools.
I don’t mourn the time spent or not spent, but the loss of momentum burns. In April, I want to turn that around. I find that if I launch the game, I’ll quickly find the thing most annoying or unsatisfying at the moment, and naturally get to work on it.
I just need to rebuild the habit of doing that more days than not.